The speed also possibly means you can get a team mate there as well to get an assist for a one die blitz at times. The fact they are fast and start with Dodge as well really means you can get at players in the backfield if you kick deep. This isn’t a new thing though, but since taking Wrestle on someone who has Block already is rather redundant, it becomes more attractive to build up a different player starting with Wrestle. Since Wrestle was added you will see a lot more players built as Blitzers who aren’t actually the Blitzer positions. Normal: Wrestle, Dauntless/ Tackle/Stripball, Side Step, Diving Tackle.For the roll of a 10 I’d probably take guard on doubles, otherwise the extra movement combines really well with Shadowing, cover even more of the pitch and again help with scoring, or +AV will increase their resilience. Agility increase lets you move around the pitch really well and increases your scoring threat. For stats +ST is fantastic as it brings them up to the average ST3 and makes them harder to block and will get them in a position where they can make more blocks in their favour. Guard is great on Doubles as Humans can never get enough and you can really go and assist in a more effective manner. Diving Tackle/Tackle and then perhaps Shadowing will really tie whoever you are marking up. Another option is that it lets you move and stay as a potential assist, or cancelling assits and also really getting in the way and slowing down the progress of a cage. Or you can tie up a potential blitzer, forcing them to dodge or have to do goforits to run around you. The other team can’t block you away from the person you are marking easily, making it harder for them to catch a ball and forcing them to dodge away. Side Step is a great skill for both offence and defence. Offensively you can move to squares that will let you dodge out into the open in your own turn, or let you sit on the sideline which can let them move a bit further away from potential blitzes if they made a break away with the ball.įor Defence you can mark a lot of different player types. This gives them the great Block and Dodge combination to keep them on their feet and makes them a bit better at blitzing blockless Throwers who are sitting deep. Normal: Block, Side Step, Diving Tackle/ Tackle, Shadowingīlock and Side Step are always usually the first two skills that I traditionally have recommended for Human Catchers before new skills came in. So moving onto skill builds, I rarely build one dedicated to scoring, as they have the skills to do that out of the gate and they can always be considered a scoring outlet. They can be useful to mark up ST4 players who don’t have Block as well, though you do need to consider his lower armour vs the lower chance of him getting knocked down. This can be especially useful if you pass to one catcher who runs away to handoff to another one and the ball can travel a long way down the pitch in one turn with less risk than trying a long pass.Įarly on with less teams having Tackle can also help keep them on their feet against stronger opposition. The Catch skill combines well for when you needed to get the ball away as a target who will be less likely to drop the pass or handoff. The fact they have Dodge as well gives you someone who is more reliable at getting away when all your players are marked without having to use a team reroll in most situations. The high movement can be really useful for both outrunning the opposing team with the ball or moving around the pitch to provide an assist where needed or switch the play from one side of the pitch to the other. It is my opinion they are valuable players on the team and add the versatility of the Human roster. There are others who have some middle ground who will utilise a couple. This web site is completely unofficial and in no way endorsed by Games Workshop Limited.There are different schools of thought on the Human Catchers, some coaches think they are rubbish, being low strength and low armour, others find them really useful, with high movement and Dodge. Weapons - Shoulder Pads - Score Boards - Others.Sevens BB7 - 4 Player Pitches - Dungeonbowl.
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